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Flatland
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#include <body.h>


Public Member Functions | |
| Body (b2World *physics_world, Entity *entity, const std::string &name, const Color &color, const Pose &pose, b2BodyType body_type, const YAML::Node &properties, double linear_damping=0, double angular_damping=0) | |
| constructor for body, takes in all the required parameters More... | |
| void | DebugOutput () const |
| logs the debugging information for the body | |
| Entity * | GetEntity () |
| const std::string & | GetName () const |
| b2Body * | GetPhysicsBody () |
| Get the Box2D body, use this to manipulate the body in physics through the Box2D methods. More... | |
| int | GetFixturesCount () const |
| Count the number of fixtures. More... | |
| const Color & | GetColor () const |
| void | SetColor (const Color &color) |
| Set of the color of the body. | |
| virtual | ~Body () |
| Body (const Body &)=delete | |
| Body & | operator= (const Body &)=delete |
Public Attributes | |
| Entity * | entity_ |
| The entity the body belongs to. | |
| std::string | name_ |
| name of the body, unique within a model | |
| b2Body * | physics_body_ |
| Box2D physics body. | |
| Color | color_ |
| color, for visualization | |
| YAML::Node | properties_ |
| Properties document for plugins to use. | |
This class defines a body in the simulation. It wraps around the Box2D physics body providing extra data and useful methods
| flatland_server::Body::Body | ( | b2World * | physics_world, |
| Entity * | entity, | ||
| const std::string & | name, | ||
| const Color & | color, | ||
| const Pose & | pose, | ||
| b2BodyType | body_type, | ||
| const YAML::Node & | properties, | ||
| double | linear_damping = 0, |
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| double | angular_damping = 0 |
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| ) |
constructor for body, takes in all the required parameters
| [in] | physics_world | Box2D physics world |
| [in] | entity | Entity the body is tied to |
| [in] | name | Name for the body |
| [in] | color | Color in r, g, b, a |
| [in] | pose | Pose to place the body at |
| [in] | body_type | Box2D body type either dynamic, kinematic, or static |
| [in] | properties | per-object YAML properties for plugins to reference |
| [in] | linear_damping | Box2D body linear damping |
| [in] | angular_damping | Box2D body angular damping |
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virtual |
Destructor for the body
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delete |
Prevent copying since it is creates complications with constructing and destructing bodies
| Entity * flatland_server::Body::GetEntity | ( | ) |
| int flatland_server::Body::GetFixturesCount | ( | ) | const |
Count the number of fixtures.
| const std::string & flatland_server::Body::GetName | ( | ) | const |
| b2Body * flatland_server::Body::GetPhysicsBody | ( | ) |
Get the Box2D body, use this to manipulate the body in physics through the Box2D methods.
1.8.11