1 #ifndef INTERACTIVEMARKERMANAGER_H 2 #define INTERACTIVEMARKERMANAGER_H 4 #include <flatland_server/geometry.h> 5 #include <flatland_server/model.h> 6 #include <flatland_server/plugin_manager.h> 7 #include <flatland_server/types.h> 8 #include <interactive_markers/interactive_marker_server.h> 9 #include <interactive_markers/menu_handler.h> 10 #include <visualization_msgs/MarkerArray.h> 37 const std::string& model_name,
const Pose& pose,
38 const visualization_msgs::MarkerArray& body_markers);
53 bool isManipulating() {
return manipulating_model_; }
56 interactive_markers::MenuHandler
58 boost::shared_ptr<interactive_markers::InteractiveMarkerServer>
59 interactive_marker_server_;
64 bool manipulating_model_;
65 ros::WallTime pose_update_stamp_;
78 void processMouseUpFeedback(
79 const visualization_msgs::InteractiveMarkerFeedbackConstPtr& feedback);
88 void processMouseDownFeedback(
89 const visualization_msgs::InteractiveMarkerFeedbackConstPtr& feedback);
97 void processPoseUpdateFeedback(
98 const visualization_msgs::InteractiveMarkerFeedbackConstPtr& feedback);
106 void deleteModelMenuCallback(
107 const visualization_msgs::InteractiveMarkerFeedbackConstPtr& feedback);
111 #endif // INTERACTIVEMARKERMANAGER_H
void createInteractiveMarker(const std::string &model_name, const Pose &pose, const visualization_msgs::MarkerArray &body_markers)
Add a new interactive marker when spawning a model.
Definition: interactive_marker_manager.cpp:26
~InteractiveMarkerManager()
Destructor for the interactive marker manager class.
Definition: interactive_marker_manager.cpp:236
void update()
Update the interactive marker poses after running physics update to synchronize the markers with the ...
Definition: interactive_marker_manager.cpp:205
Definition: interactive_marker_manager.h:14
Definition: plugin_manager.h:64
InteractiveMarkerManager(std::vector< Model * > *model_list_ptr, PluginManager *plugin_manager_ptr)
Constructor for the interactive marker manager class.
Definition: interactive_marker_manager.cpp:5
void deleteInteractiveMarker(const std::string &model_name)
Remove interactive marker corresponding to a given model when deleting it from the simulation...
Definition: interactive_marker_manager.cpp:165